Business

Serious Games Market| Designing Digitally, Inc., DIGINEXT, IBM Corporation, Intuition, Learning Nexus Ltd, Nintendo Co., Ltd., Revelian

Press Release

The report ” Serious Games Market by User Type (Enterprises and Consumers), Application (Advertising & Marketing, Simulation Training, Research & Planning, Human resources, and Others), and Industry Vertical (Healthcare, Aerospace & Defense, Government, Education, Retail, Media & Entertainment, and Others) – Global Opportunity Analysis and Industry Forecast, 2016-2023 “. Serious game is a game-based initiative designed for training and education, which are other than pure entertainment. These kinds of video games are referred as serious as they are used by industries including defense, healthcare, education, scientific exploration, governments, and others for training and development of employees. The characteristics of a good serious game that reinforces the learning objective include story of the game, game mechanics & interactivity, rules of the game, challenges & competition, immersive graphical environment, rewards, and risks & consequences associated with the game. Serious games have gained significant acceptance among consumers and enterprises to train and develop their employees or students with a cost-effective, realistic, and accountable method that is realistic and can be applied in the daily activities. Other advantages of such games include enhanced motivation, flexibility, better engagement, immediate feedback, unique collaborations, enhanced creativity & exploration, easy interaction, can be used as an attractive & non-intrusive advertising, can be played on mobile, consoles, online, or other platforms, and extends retention of the user & efficient memorization of content.

Serious Games Market research report allows to get access to detailed industry data and future market trends which will give you avenues and helps you to keep updated about the market. The industry report on the Serious Games Market is supported by qualitative and quantitative data analysis. Apart from this, the report describes market dynamics which have key influence in the growth of the Serious Games Market, including drivers, restraints, trends, and opportunities. This report delivers opportunities to go through with industry analysis, market share and forecast, providing description about the market size, its competitors and product identification.

Request for Sample @ https://www.kdmarketinsights.com/sample/5113 

KEY BENEFITS FOR STAKEHOLDERS
– In-depth analysis of the global serious games market along with its dynamics is provided to understand the market scenario.
– Quantitative analysis of the current trends and future estimations from 2017 to 2023 is provided to assist strategists and stakeholders to capitalize on prevailing opportunities.
– Porter’s Five Forces analysis examines the competitive structure of the serious games market and provides a clear understanding of the factors that influence the market entry and expansion.
– A detailed analysis of the geographical segments enables identification of profitable segments for market players.
– Comprehensive analysis of the trends, sub-segments, and key revenue pockets are provided in the report.
– Detailed analysis of the key players and their business strategies are anticipated to assist stakeholders to take informed business decisions.
– Profile analysis of leading players that operate in the serious games market are provided in the report, which highlight the major developmental strategies such as mergers & acquisitions, expansions, and new product launches adopted by these companies.

KEY MARKET SEGMENTS-

By User Type
– Enterprises
– Consumers

By Application
– Advertising & Marketing
– Simulation Training
– Research & Planning
– Human resources
– Others-

By Industry Vertical
– Healthcare
– Aerospace & defense
– Government
– Education
– Retail
– Media & Entertainment
– Others

By Region
– North America
– – U.S.
– – Canada
– – Mexico
– Europe
– – UK
– – Germany
– – France
– – Italy
– – Rest of Europe
– Asia-Pacific
– – China
– – India
– – Japan
– – Australia
– – Rest of Asia-Pacific
– LAMEA
– – Latin America
– – Middle East
– – Africa

The key players profiled in the report are as follows:
– BreakAway, Ltd.
– Designing Digitally, Inc.
– DIGINEXT
– IBM Corporation
– Intuition
– Learning Nexus Ltd
– Nintendo Co., Ltd.
– Promotion Software GmbH
– Revelian
– Tata Interactive Systems

Browse Full Report with TOC @ https://www.kdmarketinsights.com/product/serious-games-market

Table of Contents:

CHAPTER 1 INTRODUCTION
1.1. REPORT DESCRIPTION
1.2. KEY BENEFITS
1.3. KEY MARKET SEGMENTS
1.4. RESEARCH METHODOLOGY
1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models
1.4.4. Market segmentation

CHAPTER 2 EXECUTIVE SUMMARY
2.1. CXO PERSPECTIVE

CHAPTER 3 MARKET OVERVIEW
3.1. MARKET DEFINITION AND SCOPE
3.2. KEY FINDINGS
3.2.1. Top winning strategies
3.2.2. Top investment pockets
3.2.3. Top impacting factors
3.3. PORTERS FIVE FORCES
3.3.1. Bargaining power of buyers
3.3.2. Bargaining power of suppliers
3.3.3. Degree of competition
3.3.4. Threat of new entrants
3.3.5. Threat of substitute
3.4. MARKET PLAYER POSITIONING
3.5. MARKET DYNAMICS
3.5.1. Drivers
3.5.1.1. Increase in need for better user engagement platforms across enterprises
3.5.1.2. Growing usage of mobile-based educational games
3.5.1.3. Significant adoption of virtual reality in training and development activities
3.5.1.4. Improvement in learning outcomes
3.5.2. Restraints
3.5.2.1. Lack of awareness about the advantages and usage of serious games
3.5.2.2. Unsuitable game designs
3.5.3. Opportunities
3.5.3.1. Inclination of organizations towards interactive advertisements
3.5.3.2. Large-scale digitization
3.5.3.3. Emergence of social networks

CHAPTER 4 GLOBAL SERIOUS GAMES MARKET, BY USER TYPE
4.1. OVERVIEW
4.2. ENTERPRISES
4.2.1. Key market trends
4.2.2. Key growth factors and opportunities
4.2.3. Market size and forecast
4.3. CONSUMERS
4.3.1. Key market trends
4.3.2. Key growth factors and opportunities
4.3.3. Market size and forecast

CHAPTER 5 GLOBAL SERIOUS GAMES MARKET, BY APPLICATION
5.1. OVERVIEW
5.2. ADVERTISING & MARKETING
5.2.1. Key market trends
5.2.2. Key growth factors and opportunities
5.2.3. Market size and forecast
5.3. SIMULATION TRAINING
5.3.1. Key market trends
5.3.2. Key growth factors and opportunities
5.3.3. Market size and forecast
5.4. RESEARCH & PLANNING
5.4.1. Key market trends
5.4.2. Key growth factors and opportunities
5.4.3. Market size and forecast
5.5. HUMAN RESOURCES
5.5.1. Key market trends
5.5.2. Key growth factors and opportunities
5.5.3. Market size and forecast
5.6. OTHERS
5.6.1. Key market trends
5.6.2. Key growth factors and opportunities
5.6.3. Market size and forecast

CHAPTER 6 GLOBAL SERIOUS GAMES MARKET, BY INDUSTRY VERTICAL
6.1. OVERVIEW
6.2. HEALTHCARE
6.2.1. Key market trends
6.2.2. Key growth factors and opportunities
6.2.3. Market size and forecast
6.3. AEROSPACE & DEFENSE
6.3.1. Key market trends
6.3.2. Key growth factors and opportunities
6.3.3. Market size and forecast
6.4. GOVERNMENT
6.4.1. Key market trends
6.4.2. Key growth factors and opportunities
6.4.3. Market size and forecast
6.5. EDUCATION
6.5.1. Key market trends
6.5.2. Key growth factors and opportunities
6.5.3. Market size and forecast
6.6. RETAIL
6.6.1. Key market trends
6.6.2. Key growth factors and opportunities
6.6.3. Market size and forecast
6.7. MEDIA & ENETRTAINMENT
6.7.1. Key market trends
6.7.2. Key growth factors and opportunities
Continue…

About KD Market Insights

KD Market Insights offers a comprehensive database of syndicated research studies, customized reports, and consulting services. These reports are created to help in making smart, instant and crucial decisions based on extensive and in-depth quantitative information, supported by extensive analysis and industry insights. Our dedicated in-house team ensures the reports satisfy the requirement of the client. We aim at providing value service to our clients. Our reports are backed by extensive industry coverage and is made sure to give importance to the specific needs of our clients. The main idea is to enable our clients to make an informed decision, by keeping them and ourselves up to date with the latest trends in the market.

Contact Us:
 
KD Market Insights
150 State Street, Albany,
New York, USA 12207
+1 (518) 300-1215
Email: [email protected]
Website: www.kdmarketinsights.com
Read More News: https://marketnewsbizz.com
https://marketresearchtab.com
https://kdmarketinsightsblog.com